The Vive Seems To Be Taking The Cake

From the numerous reactions of floored amazement, HTC/Valve’s Vive seems to have surpassed the other contenders.

The key features that enable a more complete VR experience:

Lighthouse: extremely precise body and head-gear position-tracking via two wall-mounted sensors.

SteamVR Controllers: dual controllers for touch and motion, the positions of which are also precisely tracked.

Valve/HTC Vive
Source: HTC Vive: Virtual Reality That’s So Damn Real I Can’t Even Handle It

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Tap Tap

Once upon a midnight dreary, while I pondered, weak and weary,
Over many a quaint and curious volume of forgotten lore,
While I nodded, nearly napping, suddenly there came a tapping,
As of someone gently rapping, rapping at my chamber door.
“‘Tis some visitor,” I muttered, “tapping at my chamber door;
Only this, and nothing more.”

- Edgar Allen Poe, The Raven

In order to produce a truly stand-out watch, Apple had to radically improve upon or create new methods of interaction. Otherwise, the Apple Watch would just be a shrunken-down phone/pad.

The human input and output of the Apple Watch mainly focus on watch-face interaction and the “Digital Crown” controller, which on its own is quite clever. But one i/o feature that I find sublime is the ability for the watch to send and immediately receive taps via the “Taptic Engine”.

apple_taptic_engine

Taptic might be powered by some sort of tiny electromagnetic solenoid, or perhaps a deep-base speaker. What it enables is for people to send a series of taps to each other.

The possibilities for subtle and silent communication are endless.

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