The Vive Seems To Be Taking The Cake

From the numerous reactions of floored amazement, HTC/Valve’s Vive seems to have surpassed the other contenders.

The key features that enable a more complete VR experience:

Lighthouse: extremely precise body and head-gear position-tracking via two wall-mounted sensors.

SteamVR Controllers: dual controllers for touch and motion, the positions of which are also precisely tracked.

Valve/HTC Vive
Source: HTC Vive: Virtual Reality That’s So Damn Real I Can’t Even Handle It

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Alex Kipman Does It Again: The HoloLens

Minecraft in your living room.

Minecraft in your living room.

Microsoft unveiled the HoloLens, an AR headset with a built-in computer. You’ll have to wait until Win10 is out before purchasing one.

In the demo video, Skype and Minecraft are used, as well as various utilities and 3D creative tools. As it has in the past, Microsoft leverages their software offerings and overall platform in order to strengthen the market position of their hardware.

Yet even with this latest device, MS continues to strongly encourage and incentivize other hardware vendors to participate.

“We’ve worked on this program for years …Oculus, Magic Leap, Google Glass developers, we humbly invite you, come develop software with us.”
- Alex Kipman
Source: Polygon article by Megan Farokhmanesh.

The info-tech industry rocks our world yet again, bringing to fruition ideas that have been in the primordial soup of academia and R&D labs for decades.

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How to Get People to Pay Attention

A machine-generated signal often fails to hold our attention for very long. However, when the signal is someone else’s ongoing creation, engagement can be very high.

In this case, Smart built a video capture mechanism that converts dance moves into a “Do Not Walk” signal.

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Near-Eye Light Field Display

This 2013 technology demo from Nvidia Research shows how true depth perception can be generated within the confines of a head-mounted display.

This light-field-based approach to near-eye display allows for dramatically thinner and lighter head-mounted displays capable of depicting accurate accommodation, convergence, and binocular-disparity depth cues. The near-eye light-field displays depict sharp images from out-of-focus display elements by synthesizing light fields that correspond to virtual scenes located within the viewer’s natural accommodation range.

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